This command changes the way the map terrain is displayed/highlighted in the game. This command will remove all traits, or a specified trait, from the character with the specified name. You can optionally specify a level for the trait to be. This command gives the character with the specified name the trait with the specified ID. If the name of the character you wish to remove the ancillary from has a space in it, put it in quotation marks (e.g. This command removes the ancillary with the specified ID from the character with the specified name. If the character name has a space in it, put it in quotation marks (e.g. This command gives the ancillary with the specified ID to the character with the specified name. To remove money, specify a negative amount. You can optionally specify a faction type before the amount to give money to that faction (instead of yourself). This command will give you the specified amount of money. You can specify a negative amount to remove population from a settlement. This command will add the specified amount of population to the settlement with the specified name.
Type a cheat code or console command's name into the search box below to instantly search our entire database of 27 Medieval 2: Total War cheats.Īdd_population Click on a command's name to visit its documentation page, on which you can find working examples and more detailed help for that specific command. Switch between different table layouts by pressing the "Table View" and "Card View" buttons next to the search box below. Medieval 2 Unit IDs Medieval 2 Trait IDs Medieval 2 Ancillary IDs Medieval 2 Blog If you're struggling to open or use the console, see our console guide for more help. You can send commands by typing them into the console and hitting ENTER on your keyboard.
If that doesn't work, try ' (apostrophe) or ` (tilde). You can open the Medieval II console by pressing the ~ (tilde) key on your keyboard. All cheat codes in the below list are from the latest version of Medieval II (including Kingdoms) on Steam (PC / Mac). Variags of Khand can switch cultures from evil Men of the East to the good-alligned Nomadic if they accept Blue Wizards in an event.Find below a searchable list of all Medieval 2 cheats (also known as console commands). Ar-Adunaim start neutral with their unique culture called King's Men, but when controlled by AI, they always join evil factions. Middlemen culture is split between good Bree-land, evil Dunlendings and neutral Clans of Enedwaith. Cultures are mostly either good or evil, so Dúnedain, Northmen, Dwarves and Elves include only good factions, while Melkor's Shadow and Men of the East include only evil factions.
There are nine cultures in the game, plus one "other" culture, scarcely seen in some settlements. Variags of Khand can swith sides and become one of the good nations if they accept Blue Wizards in an event.įurthermore, factions can be classified according to culture. Ar-Adûnâim, who replaced Umbar from previous versions, start as a neutral horde nation, therefore they can choose where they will land and which side they will join - when controlled by A.I., however, they always land in Umbar and become aligned with evil. Additionally the Clans of Enedwaith faction starts with neither allies nor enemies and can therefore choose sides freely. Wars between evil factions and more frequently between good ones are indeed not unheard of, either through AI choices or through scripts. an alliance must first be broken via diplomacy. This does not mean that the player cannot choose who to ally with and who to fight, but there are certain limits, e.g. This is the morality axis Tolkien himself based his legendarium on and Divide and Conquer stays true to this.
There are 26 playable factions in this submod that can generally be divided into two groups: The "good" factions and the "evil" factions.